Do NOT Switch OFF!

State

Under Development

A mind fractured. A body replaced. A labyrinth without end.

Do NOT Switch OFF! is a deck-building rogue-like set in the depths of a decaying cybernetic gauntlet. You awaken as a machine—once human, now stripped of memory and purpose. With each attempt to escape, fragmented recollections flicker through corrupted circuits, pushing you toward questions you may not be ready to answer.

In this crumbling maze, forgotten machines uphold long-dead commands, traders scavenge remnants of lost identities, and choices shape not only your survival—but what remains of your soul. Will you embrace cold efficiency, optimizing your mechanical form, or cling to the remnants of your humanity at the cost of power?

Every run is a struggle between logic and feeling, calculation and memory, survival and self. Piece together the truth, trade fragments of your past for the tools of the present, and forge your own path through a world built to forget you.

Awaken. Adapt. Escape—if you can.

Game Design Game Development Deck-builder Roguelike Procedural Unity C#
Main Menu Map Battle

FxChain

State

Under Development

FxChain is a Unity plugin in development by Incendiary aimed at providing procedural animation sequencing for Unity

FxChain is a modular animation plugin designed to provide a timing-driven animation system within Unity. It enables users to chain animations dynamically by passing timing information from one script to the next, allowing precise control over the sequencing of animated objects.

By attaching FxChain scripts to GameObjects, developers can create complex animation chains with minimal setup. Each object in the chain reacts to timing inputs, ensuring smooth and synchronized animations across multiple elements.

FxChain consists of five core scripts, each serving a unique role in the animation system:

Animate, Repeater, Sprite Sheet Control, Scaling and Parent Link

Available soon on the Unity Store.

Game Design Chain-Animation Code-less Sequencing Effects Preview in Editor C#
FxChain_LogoAnimationExample

Want to get in touch?

You can reach me at jamie [ AT ] jamiehoy [ DOT ] com