FxChain: Procedural Animation Sequencing for Unity
Introducing FxChain — a new animation system for the Unity Game Engine.
No coding required. No keyframes. No external tools. Just a modular system of components that connect intelligently and trigger sequentially — all within the Unity Editor, powered by a unique timing system.
With FxChain, components are linked visually in a hierarchical, branching structure with a plug and play feel. Kinda like lego blocks for building animation.
This structure enables data and timing information to flow down through the component chain enabling a procedural approach to sequencing.
The modular nature, combined with the ability to preview your animation directly in the editor, speeds up your workflow for quick revisions and experimentation.
Check out the workflow demo / mini tutorial video below to see how complex behaviours can emerge with minimal setup.